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Post by Yondaime on Jun 11, 2007 10:30:47 GMT -5
Release Jutsus Release Jutsus are the Jutsus that have requirements in which a person must learn or know a certain release in order to perform it. Most Release Jutsus are considered as the elemental Jutsus Sharingan may be able to copy Release Jutsus, but may not be able to perform them well unless they are capable of a certain release.
Examples: If you wish to do a Fire Element Jutsu, you must have the Fire Release Jutsu If someone copies a Sound Jutsu that has hand signs within it they must have Sound Relese Jutsu
If you would like more help press “ctrl - F” and press the corresponding lettering for the next letterings. Example: If you need to find to find Academy Jutsus press “ctrl - F” and type aaa
When one first makes their character they automatically have the Release that corresponds to their village, and is able to pick two more free Releases to start off with. Releases do not take up a Jutsu slot when you first start off. When making a character please put the Releases up within your profile so then we the staff may know. List of Releases ~Sound Release Skill ~Sand Release Skill ~Wind Release Skill ~Fire Release Skill ~Earth Release Skll ~Water Release Skill ~Ice Release Skill ~Lightning Release Skill ~Wood Release Skill
Jutsu Listings Sound Release Skill ----Hells ears ----Ventriloquism ----Illusion Bell Needles ----Vibrating Sound Drill ----Balance destroy ----Shriek ----Seismic Wave ----Hell Shriek ----Ultimate Air Cutter ----Summoning Technique: Blind Guardians ----Musical Finale Verse No.9: Pandemonium of the Netherworld ----Sonata of Darkness ----Storm Sphere ----All directions, literally direction is 4way, 8 way ----Silence Technique ----Whisper Technique ----Koukyuu Zashi’s Suite No. 6: Symphony of Pain ----First Movement: Fanfare of Struggle ----Second Movement: Rondo of Injury ----Third Movement: Finale of Suffering Sand Release Skill ----Sand Clone Technique ----Sand Shuriken Technique ----The Third Eye ----Sliding Sand Wave ----Sand Explosion Technique ----Sand Armor ----Sand Shield ----Sand Rope ----Soil Conversion Technique ----Sand Sphere ----Sand Sphere Counter ----Shield of Sand ----Hidden Sand Technique ----Sand Whip Technique ----Sand Instantaneous Body Skill ----Sand Net ----Exploding Sand Clone Technique ----Sand Shackles ----Sand Dragon Technique ----Great Arm of Sand Technique ----Desert Warzone Technique ----Sand Shower ----Desert Coffin ----Hungry Desert ----Desert Prison ----Raging Sandstorm ----Sand Element: Sand Dragon Blast ----Desert Funeral ----Quicksand Avalanche ----Desert Behemoth Awakening ----Desert Imperial Funeral Wind Release Skill ----Dust Wind ----Wind Arrow Technique ----Needles of the Wind ----Wind Arrow Technique ----Great Breakthrough ----Cutting Whirlwind ----Wind Dragon ----Summoning Skill: Execution Whirl ----Great Cutting Whirlwind ----Wind Drill Technique ----Wind Torpedo ----Wind Blade ----Low Air Pressure Technique ----Drilling Air Projectile ----Fuuton Fuuryuudan no Jutsu ----Final Threshold of the Three Calamities of Fire, Flood and Storm Fire Release Skill ----Great Fireball Technique ----Mythical Fire Phoenix Technique ----Dragon Fire Technique ----Fire Element: Flame Sphere Technique ----Fire Element: Weapon Forge Technique ----Fire Element: Raining Flames ----Flame Whip ----Cracking Eruption ----Fire Manifestation: Suit of Armor ----Flame Wall ----Fire Dragon Projectile ----Fire Affinity - Crimson Lotus Flower ----Fire Element: Hydra Technique ----Fire Element: Longsword ----Fire Wheels ----Cold Flame ----Fire Hammer ----Fire Element: Flame Teleportation ----Chasm Of Flame ----Fire Manifestation: Blazing Heat - Suit of Armor ----Karyuudan ----Fire Element: True Hydra Technique ----Fire Element: Missile Barrage Technique ----Unremitting Eruption ----Lava Spit ----Fire Element: Boiling Tree Technique ----Fire Element: Hellfire Water Release Skill ----Mist Clone Skill ----Hidden Mist Skill ----Whip of Water ----Black Clouds ----Water Clone ----Water Fang Projectile ----Water Prison ----Water Collision Waves ----Water Release · Water Colliding Wave ----Tornado of Water ----Shark Eater ----Water Encampment Wall ----Water Dragon Projectile ----Grand Waterfall ----Fire Sharks Eating Skill ----Water Cannon Replica ----Suiton: Oxyhydro Conversion Technique ----Octopus whip jutsu Ice Release Skill ----Snow Storm Swallows ----Ice Prison ----Destruction Fierce Tiger ----Ice Sword ----Black Dragon Blizzard ----Ice Release: Wolf Fang Avalanche Skill ----White Whale ----Twin Dragon Blizzard Lightning Release Skill ----Lightning Ball ----Lightning Release · Jolt Clamp ----Lightning Bolt Fang ----Lightning Strike Armor ----Lightning Dragon Tornado ----Lightning Release - Lightning Magnet Wood Release Skill ----Wood Release - Birth of Dense Woodland ----Wood Release - Four Pillar Home Skill ----Wood Release - Binding Pillars ----Wood Clone ----Wood Replacement Skill
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Post by Yondaime on Jun 11, 2007 10:31:34 GMT -5
Sound Jutsus Requirements: Sound Release skill
~Hells ears NinJutsu Type: D Rank By concentrating chakra into the ears, the user is able to detect exact details of movement by the means of sound. This requires extreme concentration and all users close their eyes in order to achieve the level of concentration. (including Jounin).
~Ventriloquism NinJutsu Type: D Rank Unlike the similar technique Shihouhapou, the user uses their own mouth to transmit chakra and essentially bundle up sound until they want to release it. This allows them throw their voice or move any sounds they can make with their mouth to any location without the sound fading. If they know where a person's ear is, they can use this to actually whisper into it.
~Illusion Bell Needles Ninjutsu Type: D Rank Description: Technique which uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create illusions.
~Vibrating Sound Drill Ninjutsu Type: C Rank Requirements: Harmonic Glove A Ninjutsu technique where the ninja uses sound waves above one hundred and fifty megahertz to disorient an opponent by attacking their inner ear, causing violent dizziness and sometimes nausea. In some cases, damage to the eardrum can occur, creating a long-lasting advantage in battle. The sound is produced by a multi-toned metallic plate worn across the ninja's forearm, which when tapped, can produce devastating vibrations. The attacking ninja takes a swing at their opponent intending to be dodged. Once the plate is directed towards the opponent, it is tapped, producing sound waves that the ninja then manipulates with chakra, guiding it to the inner ear of their opponent.
~Balance destroy Ninjutsu Type: C Rank Requirements: Harmonic Glove, Kyoumeisen The ability to control sound with chakra and directs it into the opponents ears and causes a disturbance in the eardrums. This causes the opponent to lose balance for 10 seconds. However the jutsu must be done very close since the effects of sound dissipate over distance.
~Shriek NinJutsu Type: C Rank A loud scream converted by chakra. Usually loud enough to make people cover their ears and makes their body numb due to high pitched sounds. Should not be over used since the user can also hear it but not to the same level as opponents.
~Seismic Wave NinJutsu Type: C Rank The ability to send sound into the ground and causes a seismic wave that is similar to a earthquake in the nearby area. Usually done to off balance the opponent for an easy kill. Very deadly when combined with Kinsei Hakai as it gives double the unbalance. However, the user must put his hands onto the ground, the jutsu will stop after hands are removed from the ground.
~Hell Shriek NinJutsu Type: B Rank Requirements: Himei no Jutsu An improved version of the himei no jutsu. The voice of the shriek is twice as high, enough to make enemies go deaf and destroy glass. It sounds so horrible as if it comes from hell itself, making enemies cower with fear and terror.
~Ultimate Air Cutter NinJutsu Type: B Rank Requirement: Zankuuha A large scale version of Zankuuha as the name suggests which also requires hand seals as well as the implants. It’s the destructive force required especially for demolition. Wrecking havoc of everything in front of it although it is also seen as foolhardy as it completely opens up the user to attack as it requires both hands to focus all the air pressure. Capable of destroying small boulders and clearing strips of land, it speed is constant with the user's abilities making it hard those of equal rank to dodge but not entirely impossible. Trees are no problem for it.
~Summoning Technique: Blind Guardians NinJutsu Type/Requirements: Flute Weapon, Ninjutsu speciality, B Rank A variation of the Kuchiyose no Jutsu (Summoning Technique), this technique summons one, or many, blind guardians with bandages wrapped around their eyes and faces, who will protect their summoner so long as they are directed. And the way that they are directed is what is unique about this technique. The ninja plays a melody on a flute to communicate with the blind guardians, as they cannot see on their own. A very odd Ninjutsu technique. B Ranking Summoning Each person
~Musical Finale Verse No.9: Pandemonium of the Netherworld NinJutsu Type: B Rank Requirements: Flute (Weapon), Kuchiyose no Jutsu: Mouhogosha, Ninjutsu Speciality Description: A musical piece which unleashes energy-eating phantoms from the mouths of summoned ogres. The phantoms themselves are composed of spiritual chakra and require the consumption of physical energy to retain their stability. It appears that the phantoms are immune to physical-type attacks and can disable an opponent's ability to use chakra.
~Sonata of Darkness NinJutsu Type: B Rank Requirements: Flute (Weapon), Ninjutsu Speciality, Jounin level Usually done with a flute. The user is able to control and heighten the sound waves coming from a flute into whichever direction he pleases. The sound waves are so powerful and concentrated that you can not hear it until you have been hit. Objects once hit usually explodes upon contact with the sound waves. If it hits a person a wound is definitely without question, although it differs from person to person due to physical attributes. The user also must remain stationary due to high concentration to control the sound waves. This takes so much chakra that even Jounins cannot use it more than 5 times a day. This move is also not invisible due to the concentration of the air particles, the jutsu when launched looks something like a phased out area (Think a hot day and look at the ground and it looks a little bit weird, that's what I'm talking about). Maximum use: Once in a battle.
~Storm Sphere NinJutsu Type: C Rank Requirements: Zankuhaa, Ninjutsu speciality, Jounin level An ultimate defence. Instead of shooting air pressure out from palms like the Zankuhaa technique, the user instead sends out air pressure from all over their bodies into all directions. Any nearby enemies and incoming projectiles gets blown away. Can also neutralize certain techniques such as fire elements. Requires very good chakra control. Since it requires so much chakra, it can only be used twice in battle.
~All directions, literally direction is 4way, 8 way Genjutsu Type: C Rank Description: Sounds in every direction of the opponents, usually done by rebounding your own sound off any object and directs it to the opponents. Confuses the opponent and makes them think where your actual position is during hiding. Can also manipulate surrounding sounds to make them seem louder or softer to the opponent.
~Silence Technique Genjutsu Type: B Rank Description: Focusing on one target, the user can make him/her deaf for a total time of three posts. The user has to keep one hand focused before his own eyes to keep up with it during the whole time.
~Whisper Technique Genjutsu Type: C Rank Requirement: Shinkan no Jutsu Description: The user can create a sound or a word (not a full sentence) and direct it to the target, so only the target can hear it, inside his mind, while thinking the sound comes from right next to him.
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Post by Yondaime on Jun 11, 2007 10:32:20 GMT -5
Sand Release Skill Requirements: Sand Release Jutsu ~Sand Clone Technique NinJutsu Type: D Rank Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. The sand is dispersed when clone is defeated.
~Sand Shuriken Technique NinJutsu Type: D Rank Description: Creates shurikens out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.
~The Third Eye NinJutsu Type: D Rank Description: A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding himself with a wall-defense.
~Sliding Sand Wave NinJutsu Type: D Rank Description: Not a very powerful jutsu in the least, this technique is mainly used to stop oncoming attacks or to psyche out the opponent. The user throws his hand to the side as if calling the sand to follow, it forces the sand on the ground to fly up in front of the user to either attack or defend against oncoming jutsus. This sand is not very strong and will easily be broken down if hit by a powerful jutsu and will revert back to the ground. The sand rises to about the size of a normal human body and will revert back to the ground right after being called upon.
~Sand Explosion Technique NinJutsu Type: C Rank Description: The user must be near a source of sand. Sand is gathered using chakra into a swirling ball that is hurled towards the opponent. The sand explodes on impact, causing cuts and a stinging feeling all over the target's body.
~Sand Armor NinJutsu Type: C Rank Description: The user creates a thin, although durable, armor of sand around the their body by making the sand stick to their skin and clothes and then hardening it. It is not as protective as the Sand Shield and can only protect against attacks launched by a ninja with an equal or lower rank. It uses up large amounts of stamina, and makes the user a lot heavier so they can only keep it on for 3 posts at a time before becoming over heated and exhausted which may led to the user fainting. It can be used again after four more posts.
~Sand Shield NinJutsu Type: C Rank Description: The user slams his hands down on the ground, bringing up a large amount of sand around him into the air to block attacks. The user cannot stray further than five feet away from the shield, otherwise the sand will collapse. It initially lasts up to three turns, but each time trained it will go up one turn.
~Sand Rope NinJutsu Type: C Rank Description: Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. A taijutsu expert can easily break through the rope but others would have some trouble and would probably struggle.
~Soil Conversion Technique NinJutsu Type: C Rank Requirements: Varies Description: After mastering the correct stages of this tech tree, the user is allowed this technique if he or she learns it. A sand shinobi will find himself without sand quite often, utilizing this ability the shinobi can use soil as a replacement for sand.
~Sand Sphere NinJutsu Type: C Rank Requirements: Sand Shield Description: The user slams his hands down on the ground, bringing up a large amount of sand around him that will form a thick, powerful sphere around him, protecting him from all incoming attacks for a short remainder of time. This sphere will withstand all pressure for a maximum of one turn when first trained, and an aditional turn for each training. During this time, the user cannot see what is happening outside of the orb, but when using the Daisan no Me, they can keep a close eye on all occurances, but, however, cannot react upon it.
~Sand Sphere Counter NinJutsu Type: C Rank Requirements: Sand Sphere, The Third Eye Description: After creating the surrounding orb of sand and using the Daisan no Me to track the enemy, the user can make large spikes of sand move towards the enemy out of the orb. The orb will not lose it's power or shape because of this, but this technique will take a tremendous amount of chakra since so many factors need to be taken into account at the same moment.
~Shield of Sand NinJutsu Type: C Rank Regardless of his own will, this jutsu automatically surrounds and protects Gaara from incoming attacks. Capable of withstanding considerably strong attacks and projectiles, this sand shield can become stronger than steel. It can be defeated by avoiding it completely with extremely high speed attacks, or merely overcoming the shield with incredible brute force. To Penitrate Speed needs to be more then 10 TaiJutsu against NinJutsu, 5 chakra per turn.
~Hidden Sand Technique NinJutsu Type: B Rank Description: The user must be around a lot of sand to do this. By pulling the users body into the sand slowly the user is able to walk around underneath the sand undetected and able to breath.
~Sand Whip Technique NinJutsu Type: B Rank Requirements: Sand Rope Description: The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child’s arm. This jutsu creates something that is more of a feisty rope than a true, flexible whip. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, constricting his victim enough to break a bone or two. However, most taijutsu users of Chuunin level or above can break free if bound. Bonus: If the user also has knowledge of Suna Shuriken, he can make small spikes rise out of the sand whip for more damage potential.
~Sand Instantaneous Body Skill NinJutsu Type: C Rank Requirements: Chuunin Description: An ability which allows the user to transport from one area to another in a gust of sand. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes.
~Sand Net NinJutsu Type: C Rank Requirements: Sand Rope Description: Creates a large net out of sand from a source of sand that is hurled by chakra towards the user. If the net catches the victim it slowly begins to constrict around the victim. Taijutsu users may break out of this easily and other specialists would struggle more.
~Exploding Sand Clone Technique NinJutsu Type: B Rank Requirements: Sand Clone + Sand Explosioin Description: First seen used by Gaara of the Sand in the PS2 Naruto game ^^. The user first does a normal Suna Clone, then the bunshin can explode at will from the inside and send the sand used to create it towards the opponent.
~Sand Shackles NinJutsu Type: B Rank Requirements: Sand Rope Description: This jutsu makes four shackles made of sand launch from a sand source towards an opponent. Each shackle reaches for a wrist or ankle. A taijutsu expert of the same level or higher may easily break out of this. Ninjutsu or genjutsu specialists would struggle to get out of such an attack.
~Sand Dragon Technique NinJutsu Type: B Rank Requirements: Sand Cannon Technique Description: Creates a dragon from the swirling of sand fired from the user's mouth or surrounding sand, hardened by chakra. The dragon can shoot small blasts of sand from its mouth. The dragon has no wings and moves on all four legs. It like a lizard of sorts and it may use the Suna Taihou jutsu as long as it is standing on sand. It uses its own sand as a source of sand for Suna Taihou, if there is no source of sand to replenish the lost sand, the dragon will crumble.
~Great Arm of Sand Technique NinJutsu Type: B Rank Requirements: Suna Sphere Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length.
~Desert Warzone Technique NinJutsu Type: B Rank Requirements: Sand Explosion + Hidden Sand Description: After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel beneath the desert at his opponent. Once the force has reached the desired place, the ninja can make it explode. Even if the hit does not connect, the flying streams of sand in the air afterwards can make for a good distraction for a different attack. The range of the blast is comparable to that of an exploding note. However, this jutsu is called ‘Desert’ Warzone for a good reason; it only works where there is a lot of sand on the ground. Attempting to use it anywhere else, such as on hard, packed ground will most likely result in the user breaking his hand.
~Sand Shower NinJutsu Type: B Rank Description: The user lifts a considerable amount of sand into the air and rains it down upon his enemy. The result is a downpour, or rain of sand. However each “raindrop” is more like hail. A single drop on its own is enough to cause a large bruise, now imagine a large shower of these sand drops for a single post.
~Desert Coffin NinJutsu Type: A Rank Requirements: Suna Futoiude no Jutsu Description: A jutsu first seen when used by Gaara of the Sand. Chakra controls sand so that it surrounds the opponent or parts of his body, capturing them completely in sand. Only the face is spared to allow breathing. When the opponent is captured, they may be lifted into the air and may even be attached to something.
~Hungry Desert NinJutsu Type: A Rank Requirements: Hidden Sand Description: Basically quicksand, it will slowly draw the opponent into the sand under the ground. Takes a considerable amount of time to pull them under, around five minutes to pull the full body underneath. It may take another five minutes until they suffocate. This jutsu is mostly used to immobilize the target, since it takes a lot of chakra to continue to pull the opponent under. This jutsu starts by pulling all the sand around the opponents feet and then slowly begins swirling, pulling them gradually into the sand. It is large enough to easily consume up to 3 people.
~Desert Prison NinJutsu Type: A Rank Requirements: Desert Coffin Description: Uses sand to create a large orb around the user’s opponent. The sand completely surrounds the victim and forms a perfect sphere around them. This can lead to suffocation if the victim is not released in time. It dispels after two posts though so the victim would have to be in complete hysteria to suffocate.
~Raging Sandstorm NinJutsu Type: A Rank Requirements: Sliding Sand Wave Description: By drawing out all the sand in the vicinity in a huge wind the user forces all the sand toward their opponent causing an extremely lethal storm of slashing sand particles. Not only can this jutsu erode flesh and cut ribbons all over the opponent’s body, the sand will remain in the wounds, heightening the stinging pain and making it hard to clean the cuts afterwards.
~Sand Element: Sand Dragon Blast NinJutsu Type: A Rank Requirements: Sand Dragon + Sand Explosion Description: The surrounding sand hardens and rises into the form of a gigantic dragon that can either explode on impact or be used for it's physical properties. Think of it as a super powered form of Suna Shoryu with Suna Bakuhatsu on the side.
~Desert Funeral NinJutsu Type: A Rank Requirements: GM Approval and Sabaku Kyuu Description: A follow up technique after the Sabaku Kyuu. This technique is usually a kill technique that uses the sand trapping the person to either utterly crush them, or rip them apart. To use this on a RPC you require the character owners approval or a death enabled thread.
~Quicksand Avalanche NinJutsu Type: A Rank Requirements: Sliding Sand Wave + Hungry Desert + Desert Coffin Description: By grinding the rock and minerals underground into more sand, the user creates a gigantic wave of sand that completely consumes the opponent.
~Desert Behemoth Awakening NinJutsu Type: S Rank Requirements: Suna Rope + Sliding Sand Wave Description: Sand and destruction have never met together in a jutsu quite like this. After performing a very long line of hand seals, the user offers a blood sacrifice by biting his thumb (or other method), then slams both palms on the ground. An enormous beast rises from the sand, looking like the top half of a human being that is slowly melting sand off its body. The face is two eye holes, an indentation for a nose, and a large, gaping mouth that continually moans. Its size and power is not to be underestimated; it is just a little smaller than Gama Bunta, and one swipe from its thick arms can send a man flying hundreds of yards away. If not that, the behemoth will simply drag itself over to an opponent, then collapse on top of him, effectively crushing him under its weight. Absolutely grotesque to look at, it is even more frightening to fight. Even worse, it has no sense of allegiance to its summoner, and will eagerly wreck havoc upon enemies and allies alike until it falls apart, around three posts. Small wonder the Kazekage has made this technique highly forbidden.... This jutsu MUST be done in a desert.
~Desert Imperial Funeral NinJutsu Type: S Rank Requirements: Desert Funeral, After the opponent is literally buried in sand or is caught in quicksand, the user may use this. He gives up half of his chakra to bring over 80% of the sand in the present area towards the victim and it all compacts over and around him. This jutsu is basically an instant death. It solidifies the sand into relative rock, suffocates the victim and crushes his body completely.
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Post by Yondaime on Jun 11, 2007 10:32:51 GMT -5
Wind Jutsus Requirement: Wind Release Skill
~Dust Wind Skill: Ninjutsu Rank: D Rank Description: This is a Ninjutsu that utilizes the wind element. Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. Limits: Fan Type Weapon or Elemental to Wind; can only be used ONCE per turn.
~Wind Arrow Technique Type: Ninjutsu Rank: D Rank Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.
~Needles of the Wind Type: Ninjutsu Rank: D Rank Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.
~Wind Arrow Technique Type: Ninjutsu Rank: D Rank Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.
~Great Breakthrough Skill: Ninjutsu Rank: C Rank Description: This is a Ninjutsu which utilizes the Wind Element. After bringing their hands to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way. Limits: Elemental to Wind.
~Cutting Whirlwind Skill: Ninjutsu Rank: C Rank Description: The shinobi uses a fan or the correct elemental affinity to blow a concussive wind that is imbued with their Chakra. When the opponent is caught in the wind, a tornado will raise them into the air and hold them with the Chakra. The wind will then begin to cut the target like a sickle. Limits: Fan Type Weapon or Elemental to Wind.
~Wind Dragon Type: Ninjutsu Rank: C Rank Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The color is not distinct because the wind manipulates it from its color to transparency. The dragon can shoot Wind Razors from its mouth.
~Summoning Skill: Execution Whirl Type: Ninjutsu Rank: C Rank Requirement: Wind Dragon Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.
~Great Cutting Whirlwind Skill: Ninjutsu Rank: B Rank Effect: Can repel any weapon's projectile attack regardless of dodge stat. Description: Using a fan or with the correct elemental affinity, the user then blows a concussive wind that is imbued with Chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. Limits: Fan Type Weapon or Elemental Wind.
~Wind Drill Technique Type: Ninjutsu Rank: B Rank Description: The user creates another arrow from his mouth that is fired from the mouth. This time though the arrow is in the shape of a drill, much like the arrow Kidoumaro uses in his last attack against Neji. The drill passes through stone and tree but once it hits the ground it dispels. This arrow can drill through a person.
~Wind Torpedo Type: Ninjutsu Rank: B Rank Description: The user gathers a large amount of wind into his lungs and expels it in a single blow. The wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.
~Wind Blade Type: Ninjutsu Rank: B Rank Description: Creates a blade of wind around the user’s arm. The sword cannot be blocked due to it being made of wind but it can be dodged. Since the wind is condensed down it does weigh down the user’s arm.
~Low Air Pressure Technique Rank: B Rank This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.
~Drilling Air Projectile Skill: Ninjutsu Rank: A Rank Description: Renkuudan is a Ninjutsu technique utilizing the Wind Element. The user inhales a large amount of air into their chest and then expels it in one large explosive burst. To strengthen the attack, they will imbue chakra into the air and then release it in large, spherical projectile shots. Limits: Elemental to Wind.
~Fuuton Fuuryuudan no Jutsu Type: Ninjutsu Rank: A Rank Description: Powerful attack that creates a huge surge of wind in the shape of a dragon, which is sent towards the opponent. Large dragon, much like the Suiryuudan in size but made out of wind. If the victim is hit they will suffer great amounts of damage. It will seem as if he or she is stuck inside a tornado.
~Final Threshold of the Three Calamities of Fire, Flood and Storm Type: Ninjutsu Rank: A Rank Requirements: Must know all D and C Ranking Jutsus before one can even go into this Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity. ------Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s) ------Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started. ------Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim. ------Can only be used once per thread.
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Post by Yondaime on Jun 11, 2007 10:33:28 GMT -5
Fire Jutsus Requirements: Fire Release Skill
~Great Fireball Technique Skill: Ninjutsu Rank: C Rank Description: This is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest, and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Limits: Elemental to Fire.
~Mythical Fire Phoenix Technique Skill: Ninjutsu Rank: C Rank Description: This is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles can still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Limits: Elemental to Fire; small projectiles only.
~Dragon Fire Technique Skill: Ninjutsu Rank: C Rank Effect: Guaranteed hit if opponent is bounded with wire (must use Windmill Triple Blade). If opponent escapes the wire (must dodge), then the attack only does partial damage from the ensuing explosion. Description: Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target. Limits: Elemental Affinity to Fire; must have a Ninja Wire.
~Fire Element: Flame Sphere Technique Type: Ninjutsu Rank: C Rank Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels. Note: User must remain still while using this technique.
~Fire Element: Weapon Forge Technique Rank: "C" Description: Using a form of flame, whether blowing it out or created from another source, he begins using chakra on his hands to mold the flame into a weapon. The weapons that can be made cannot exceed 2.5 feet in length or width, and cannot be a sword of any kind. It may only take on the form of projectiles (kunai, shuriken, arrows, etc.), and last 4 posts after creation. Limit: Uchiha Technique
~Fire Element: Raining Flames Rank: "C" Description: Whether blowing a ball of flame or having it created through another source, the user molds it into a ball of flame, and tosses it in the air. The ball of flame expands into a cloud, and at the user’s command, will being releasing “drops” of flame upon the opponent. The flames are approximately the size of golf balls. Limit: Uchiha Technique
~Flame Whip Rank: "C" Description: Taking upon a source of flame, the user pulls it into their hand and then immediately snaps it forward. A whip made of purely of flames emerges from it. The whip has an elastic attribute, and can be as long as 5 feet. It lasts for one post for every 10 ninjutsu the user possesses, and burns upon a forcible impact. Limit: Uchiha Technique
~Cracking Eruption Rank: "C" Description: Upon completing a series of hand seals, the user stomps their foot on the ground hard, in which tiny cracks will appear and spread out. The cracks will move quickly and can reach up to ten feet before releasing large gouts of flames. The blasts can be controlled by the user, in which they can direct the blasts with their chakra. Limit: Uchiha Technique
~Fire Manifestation: Suit of Armor Rank: "C" Description: The use of flame has evolved beyond the staples of the variations of Suna no Yoroi or Ishi no Yoroi. This flame does more than that. With the proper kanji, the calligraphy splits and surrounds the user where the flame creates an actual suit of armor on them, with the abilities of reducing all non-elemental damage and damage from certain types of elements are either less reduced or more reduced. The armor fits snugly and leaves no part loose. An under suit comes before the armor. The under suit alone grants maximum flexibility. The armor covers the hands, forearms, the upper torso, the shins, and the upper leg. All joints are uncovered, to keep the maximum flexibility. This is not a heavy armor, and rather it is padded clothing. The reduction of damage is minimum, but it keeps many piercing projectile weapons at bay. Water will destroy the part of the armor hit with the element, and wind will chip or break off pieces depending on power. The armor has a temperature in accordance to the very element that created it, and can create a burst of flame upon contact. The armor lasts for 7 posts before reverting to flame once more. It can be deactivated at any time previous. Limit: Uchiha Technique
~Flame Wall Rank: "C" Description: One of the few defensive fire techniques available, it begins with the user inhaling deeply, in doing so turning their breath into fire like most katon’s. In this case however, instead of exhaling the fire normally, the user holds their arms close and forcefully channels the fire from their body through their pores. The fire doesn’t form as it usually would immediately upon exiting the body, instead it forms as a circle of flame that surrounds the user between one and two meter’s in diameter. Fueled by the users chakra the flame immediately shoots upwards, going as high as fifteen feet while still remaining relatively dense.
However, while the flame’s are unnaturally dense, they still do not actually prevent most things from penetrating the flame’s. The way the defense actually works involves the rapidly rising flame, which quickly forces anything entering the flame upwards, and anything that refuses to be forced upwards is often torn apart by the flame’s themselves. Limit: Uchiha Technique
~Fire Dragon Projectile Skill: Ninjutsu Rank: B Rank Description: Karyuu Endan is a Ninjutsu utilizing the Fire Element. The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth. Limits: Elemental to Fire.
~Fire Affinity - Crimson Lotus Flower Skill: Ninjutsu Rank: B Rank Description:Rotating a larger weapon such as a staff or umbrella above their head, the user begins to gather flames into a ring of flames. They must use their weapon to distance themselves from the gathering flames, as attempting to hold the flames within their hands will result in severe burns. After gathering roughly a six foot disc of pure fire, the Ninja releases the blazing wheel towards their target. Limits: Fire Affinity, Must have a Main Weapon Equipped.
~Fire Element: Hydra Technique Type: Ninjutsu Rank: B Rank Requirements: Dust Wind Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.
~Fire Element: Longsword Type: Ninjutsu Rank: B Rank Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively. If it used longer than a minute (one post) the user’s arm will be singed and will be unavailable for the rest of the fight.
~Fire Wheels Rank: "B" Description: The jutsu begins with but a single seal, which after a brief moment causes several balls of fire to appear around the user, swirling around them constantly. These fireballs stay at a constant distance from the user, no matter how fast they move, making them a perfect jutsu for offensive and defensive purposes, making it very dangerous for anyone caught to close to the Uchiha. The speed and number of the fireballs is dependant on the users control and reserves respectively. With only 10 ninjutsu the fireballs move quite lazily and are easy to dodge, while with 40 ninjutsu the balls can be made to move with such speed that it is difficult to tell if it is actually fireballs circling the user, and not simply large rings of fire. For every 8 ninjutsu the user possesses, one more fireball can be created. Limit: Uchiha Technique
~Cold Flame Rank: "B" Description: With the expression "so cold it burns" comes a new flame. Camouflaged as deep crimson, only one difference remains which is the difference in speed from a normal flame. This "cold flame" possesses an actual mass, subjecting it to the law of gravity. -The flame is placed in the form of any attack the user performs involving flame. A substitute, basically. (This includes the armor) The cold flame is replaced with the regular flame in the calligraphy as well. Sage of Flame also protects the user from this. -This cold flame has a temperature of -18 degrees Celsius, or 0 degrees Fahrenheit. When this hits an object, it spreads over it, enhancing the freezing effect. After it begins to freeze, the severe cold burns the object to the point in which the cells die and begin to break down the object. Human skin is slightly harder to burn, as the additional layers of the epidermis helps protect the skin from frostbite, but even then, the skin cannot prevent it after a while. Continued exposure to the cold flame can cause frostbite as quickly as an extra post. Limit: Uchiha Technique
~Fire Hammer Rank: "B" Description: A blaze surrounds the user’s arm, their hands filling with flames. Then, with the power of the flame in front their arm, it enhances his strength of a strike temporarily, making it hit with the density of a blacksmith's hammer. The arm hits with a battering ram effect, and cannot be used in conjunction with a weapon or any other technique. This effectively gives the Uchiha a +10 bonus to their taijutsu, however there is a cool down period of three posts before it can be used again. Limit: Uchiha Technique
~Fire Element: Flame Teleportation Rank: "B" Description: This jutsu requires the use of a regular fire jutsu to begin. The user begins the fire jutsu like normal, breathing out flame in the direction of the intended target, however, at a point chosen by the user, the users body seems to evaporate, being replaced by flames which are quickly swept along the same path as the flames from the technique. The user has infact allowed their body to merge with the flames, and in the short moment before the flames disipate entierly, the user allows themselves to be pushed forward so their body can reform at spot where the flames were targeted. This jutsu despite allowing the user to move quickly from one spot to another is not typically suitable as a jutsu for quickly avoiding as it requires another fire jutsu to be used to begin it, as such it is more often used for surprise attacks. Limit: Uchiha Technique
~Chasm Of Flame Rank: "B" Description: After a short series of seals, the user holds their hands up to their mouth and exhales a short breath over their hands, imbuing their hands with incredible heat. This heat is not harmful to the user, but the moment they touch a solid object, the heat from that hand is released, typically melting through the object in question. Naturally the type of material touched will determine the efficacy of the technique, as such while the user could easily incinerate a reasonably large tree with one hand, they would need to expend the heat in both hands to melt through something such as a thick steel door. The name of the technique comes from the first known use of this technique, in which the shinobi pressed both of their hands to the ground in the direction of an advancing group of shinobi, burning right through the ground to a great depth, causing a number of the shinobi to fall in and succumb to the flames within. Unfortunately one major drawback of this technique, is it cannot be used when the user is moving at high speeds, the reason being that the high speed contact with the heat imbued hands actually causes the air itself to ignite, potentially burning the users hands and anything else exposed to the flames, though the jutsu is still usable providing the users body has not been damaged too much by the flames. Limit: Uchiha Technique
~Fire Manifestation: Blazing Heat - Suit of Armor Rank: "B" Description: As with the last suit of armor, this one is the same in origin, but has added and different effects to it, making it considerably stronger than the previous one. In this form of armor, the Sharingan appears on the front and parts of the body previously covered in the padded clothing are now reinforced with a steel alloy, which makes it lighter in exchange for a slight weakness. The armor itself is capable of producing flame on the body with in a burst, making the user to have minor manipulation of it. The flame guards against non-elemental Ninjutsu at Stage Four or lower. For element resistance: Water - Stage Two Wind/Air Pressure - Stage Three Fire - Equal to User's Level Sound - Stage Two Stone - Stage Three Sand - Stage Three Lightning - Stage Three Attacks a stage over will crack the suit (exception of water), and those two or more stages higher will break the targeted piece off. Water will, at one stage over, cause the piece affected to fall apart. At two stages over, it will cause the area around the affected area to fall off as well. For non-elemental resistance, the Taijutsu opponent can be less than 2 stages below the user's Taijutsu to make a forcible impact. Limit: Uchiha Technique
~Karyuudan Type: NinJutsu Rank: A Rank Requirements: Must have Earth Release Jutsu A mixed elemental technique which follows up the Earth Elemental, Dragon missile. The user then spits out a flame of fire to engulf the earth missiles to turn them into fire missiles and bombard the opponent.
~Fire Element: True Hydra Technique Type: Ninjutsu Rank: A Rank Requirements: Hydra Technique Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them, a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.
~Fire Element: Missile Barrage Technique Rank: "A" Description: After blowing a desired size ball of flame, the ball begins to travel in any direction, as if a slightly larger single Fire Ball. At will, the ball of flame can shoot "missiles" of flame, about 2 inches thick and with the shape of a needle. The "missiles" can be controlled if the user is within 2 feet of the original ball. The attack is controlled with the trails of flame that are left behind when they shoot towards a target. The power of the attack is slightly stronger in comparison to explosion tags when making impact. Strings can be used to control the movement of the original ball. Limit: Uchiha Technique
~Unremitting Eruption Rank: "A" Description: Swirling flames around their arm, the user places a chunk of it straight into their fist. By then slamming their fist into the ground, it allows the flame to pierce straight through the ground, in which it will travel up and burst forth in a straight line. This jutsu has a maximum range of 20 meters. Limit: Uchiha Technique
~Lava Spit Rank: "A" Description: After performing a series of seals and building up a supply of chakra in their lungs, the Uchiha spits out a liquid orb of lava…about the size of a softball. The lava ball is very much like lava; a direct hit on bare skin can cause serious burns. After being exposed to the air for a few seconds the lava will cool, and if it had struck a person, it will dry up and become a hard substance that limits a person’s movement depending on where it hardens. The substance can be broken, but requires a physical taijutsu of 25 to do so, anything lower will have severe difficulties escaping. Up to five of these lava balls can be spat at a time, though after there the user must wait for three posts before using this technique again. Limit: Uchiha Technique
~Fire Element: Boiling Tree Technique Rank: "A" Description: A devastating technique devised to eliminate opponents hiding inside a forest or other such area without having to trouble themselves by looking for them. The user begins by applying chakra to a single tree. The tree heats up so much that the sap inside is set alight, causing the three to explode from the inside out, sending hot splinters shooting in every direction. This technique is most dangerous in a heavily forested area, for it will have a chain reaction to any nearby trees. Limit: Uchiha Technique
~Fire Element: Hellfire Rank: "A" Description: By molding chakra, the Uchiha can “flick” a small ball of fire towards the enemy. The goal is not to strike them, but to just make sure it lands near the area they are in. Once this small ball of flames come into contact with the ground, it’ll immediately grown and surround the target in a complete circle. There is a small five-second delay as the small spheres of fire flash, before the circle of flames erupt into a huge column of fire, reaching up nto twenty feet high. The heat generated from the flames are so intense that anything within the column will be incinerated. With a higher ninjutsu the user can increase the range of the fires; a 20 in ninjutsu would only be large enough to encompass one person, while an 80 could encircle a small village. Limit: Uchiha Technique
~Flame Daggers Rank:D Skill:Ninjutsu Effect:The user creates to small daggers made of fire that can be used for close combat. The daggers appear like you are holding a dagger with the blade facing to your back. Special:Ox, Dragon, Tiger Drawback:-- Description:The flame daggers are a variation of Fire Release: Longsword. They are good for a close quarters fight with an enemy. Limit: Must know Missile Barrage Technique jutsu before learning this jutsu.
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Post by Yondaime on Jun 11, 2007 10:34:01 GMT -5
Earth Jutsus Requirements: Earth Release Skill
~Double Suicide Decapitation Technique Skill: Ninjutsu Rank: D Rank Description: Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
~Rock creation technique Skill: Ninjutsu Rank: D Rank Description: A basic skill of the Iwa tsuchi soujuu jutsus. By focusing chakra on a pile soil/sand or any earthen material held in one’s hand, the user is able to compress the soil so tightly a simple rock is created. The rock is just like any regular rock, and this technique works almost instantaneously. Simply grabbing a pile of soil and immediately using the technique would allow one to create small rocks instantly. The limitation is of course the fact that the size of the rock would be the size of the user’s hand. With greater mastery of this technique i.e. chuunin level, rock can be moulded off the ground, which means that bigger rocks can be created. Jounins can create a few rocks off the soil around him by releasing chakra into the ground.
~Earth element: Pebble barrage Skill: Ninjutsu Rank: D Rank Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.
~Earth element: Ground shaking technique Skill: Ninjutsu Rank: D Rank Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.
~Underground Fish Projection Skill: Ninjutsu Rank: C Rank Description: This is a Ninjutsu technique utilizing the Earth Element. The user will sink into the earth and hide underground, rising up silently out of the ground to attack their opponent when ready. Limits: Elemental Affinity to Earth; must have a dirt source.
~Mud Overturn Skill: Ninjutsu Rank: C Rank Description: This is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. Limits: Elemental Affinity to Earth; must have a dirt source.
~Earth Flow Skill: Ninjutsu Rank: C Rank Description: This is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud. Limits: Elemental Affinity to Earth; must have a dirt source; can only be used.
~Shield of Stone Type: Ninjutsu Rank: C Rank Requirement - Earth Element Rock Shield Description: A thin layer of protective mixture of stone and clay that covers a user's body. Since it makes the user cover him with hard stone and clay, this jutsu causes the user's body to weigh more and stamina usage is increased
~Stone Golem Summoning Type: Ninjutsu Rank: C Rank Description: Once mastered, this highly advanced summoning jutsu enables the user to summon at any given time (as long as there’s sufficient chakra) a human size stone golem, about 6 feet and 4 inches in height. This rocky warrior is basically impossible to defeat with Taijutsu attacks, since it is made out of pure, hard rock. It has one weakness, though- water based jutsus, which solidify the golem’s body. This jutsu requires a summoning contract with elemental golems. Nin - 0 Gen - 0 Tai - 25
~Boulder throw Type: NinJutsu Rank: C Rank Description: This technique focuses chakra on a single large boulder found in the vicinity and sends it flying towards an enemy. The impact is of course greater since it’s a big rock, and yet, being a big rock, it’s easier to dodge. Also, only one rock can be thrown at time(per post). However if the user is good at chakra control,(those with tree and water walking mastered) this can be done in quick rapid succession(a few rocks per post sent consequtively about 5). Can also be used on variations such as concrete rubble.
~Earth holding technique Type: NinJutsu Rank: C Rank Description: This technique allows the user to manipulate the earth below an opponents feet to rise up and grab hold onto both their legs. The earth is rather durable, and can only be physically forced away by taijutsu specialists and human tanks. However, the downside is that the earth rises up rather slowly, and a well trained shinobi would be able to notice it fairly easily. Another disadvantage is that it can only be used on natural earth, meaning it can’t be used in buildings or grounds with no earth. Should be used only when the shinobi is distracted.
~Earth Element Stone Spear Type: Ninjutsu Rank: C Rank Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.
~Mausoleum Earth Dumpling Skill: Ninjutsu Rank: B Rank Description: This is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the shinobi is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using immense strength, they can lift up the ball and hurl it at their opponent, flattening all in its path. Limits: Elemental Affinity to Earth; must have a dirt source.
~Rock moulding technique Skill: Ninjutsu Rank: B Rank Description: A progression of Iwa Kakudai, this technique allows the shinobi to focus chakra on a piece of rock to not just change its size, but also alter its shape. The shape of the rock can be moulded by the user’s chakra at will, and can take any form. Since it has the same principle as Iwa Kakudai, the rock can now be enlarged as well as reshaped for various purposes. It can form weapons, shields or walls, and sharpened to a point it can easily slice. A kunai or sword made of rock can easily be made. Of course, the weight of the rock remains, and the weapon will be heavy. Of course, due to the amount of chakra needed to perform this, a typical ninja is only capable of reshaping up to three rocks in a thread.
~Earth element: Ground spike raise technique Skill: Ninjutsu Rank: B Rank Description: This technique causes sharp solid earthen spikes to suddenly raise from the ground. If it actually strikes an opponent, it will pierce through them violently. May be used in rapid succession, and is usually used to impede running opponents. It can also be used on distracted opponents to damage. Unlike the Stone ninjutsu tree's Stone spear, these spikes are much shorter and are not as sharp. Also, it is possible to raise these some distances away from the user, and more than one spike can be raised consequtively. They cannot be removed from the ground, and are more often used as obstructions.
~Earth element: Splitting earth force Skill: Ninjutsu Rank: B Rank Requirements: Ground shaking technique Description: This causes a violent earth rift to be sent towards an opponent by slamming one’s open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. Best used along with other shinobis to cause a large scale destructive force.
~Ground shockwave technique Skill: Ninjutsu Rank: B Rank Requirement: Ground shaking technique Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.
~Stone Lodging Destruction Skill: Ninjutsu Rank: B Rank Description: This is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whoever is trapped inside. Limits: Elemental Affinity to Earth; must be in a rocky area.
~Earth Wall Skill: Ninjutsu Rank: B Rank Description: This is a defensive Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. Limits: Elemental Affinity to Earth; must have a dirt source.
~Earth Dome Prison Skill: Ninjutsu Rank: B Rank Description: This is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome they are able to suck out the Chakra from the people trapped inside and brings it into their own body. At the same time the user will use their own Chakra to spread throughout the dome; this allows them to repair any damage their opponents manage to inflict on the inside. The Chakra is not evenly spread out though, as the Chakra flows away from the user, it becomes more and more weak, allowing the dome to be broken on the far side if hit by a hard enough force. Can be broken through if the Person has a Tai or Nin Fifteen higher then the user's Nin Limits: Elemental Affinity to Earth; must have a dirt source; can only be used ONCE per battle.
~Earth Dragon Projectile Skill: Ninjutsu Rank: A Rank Description: This is a Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from a river of mud. This dragon will then spew mud projectiles from its mouth. Limits: Elemental Affinity to Earth; must have a dirt source.
~Rock explosion technique Skill: Ninjutsu Rank: A Rank Description: By focusing chakra on a piece of rock/boulder, the rock can be forced to burst open with an explosive force. The explosion is large enough to cause bodily injuries and blast an opponent back with the impact. This can be used in conjuncture with the Maruishi Tounyuu to add in an element of surprise if the opponent thinks they’ve easily dodged the boulder. It can also be used on stationary rocks as well. Alternatively, this can also be focused on many small pebbles on the ground to create small explosions which is useful as a diversion. This can also be used with rock creation to throw explosive rocks. The explosive force of larger rocks reach about that of an explosive tag, while smaller pebbles would be around the force of an explosive pouch or a little lesser.
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Post by Yondaime on Jun 11, 2007 10:34:37 GMT -5
Water Jutsus Requirements: Water Release Skill
~Mist Clone Skill Skill: Ninjutsu Rank: C Rank A technique which creates clones with the properties of mist. Although the clones are unable to inflict damage on an opponent, any physical attacks attempted on them pass right through. Hand Seals: Serpent, Tiger, Dragon, Monkey, Bird, Tiger.
~Hidden Mist Skill Skill: Ninjutsu Rank: C Rank A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound.
~Whip of Water Skill: Ninjutsu Rank: C Rank A technique that utilizes water in order to create a whip out of it, acting like a normal whip doing anything a whip can do Hand Seals: Serpent
~Black Clouds Skill: Ninjutsu Rank: C Rank Description: This is a water based technique. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto the targets. The oil is easily flammable and can cause Katon techniques to backfire, hurting the Katon user with the technique instead. Affects Katon attacks used AFTER this technique is used and lasts for two turns or until a Katon technique is used that burns the oil.
~Water Clone Skill: Ninjutsu Rank: C Rank Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. Limit: must be near a water source.
~Water Fang Projectile Skill: Ninjutsu Rank: C Rank Description: Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill. Limit: must be near a water source.
~Water Prison Skill: Ninjutsu Rank: C Rank Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. Limit: must be near a water source.
~Water Collision Waves Skill: Ninjutsu Rank: B Rank Effect: An abundance of water is made available for Suiton attacks for rest of battle. Effect 2: 1/4 speed increase as long as tech is active (Must RP character riding waves as they control them). Description: This is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, water is expelled from the gullet. This will then expand into a large volume of water that can be controlled and ridden like a wave. Limits: Limit: must be near a water source.
~Water Release · Water Colliding Wave Skill: Ninjutsu Rank: B Rank A technique which creates a huge tidal wave that can crush an opponent. Limit: must be near a water source.
~Tornado of Water Skill: Ninjutsu Rank: B Rank A technique where water is is made into a large spiraling vortex that spins around the ninja. This technique can ber used both offensively and defensively. Offensively to attack the opponent,and defensively to deflect attacks Limit: must be near a water source.
~Shark Eater Skill: Ninjutsu Rank: B Rank Description: This is a Ninjutsu technique utilizing the Water Element. The user will form the needed hand seals and then place their hand on a surface of water. A shark of condensed water will emerge from each of the user’s fingers to attack the opponent. Limits: Must be near a water source.
~Water Encampment Wall Skill: Ninjutsu Rank: B Rank Effect: Regardless of dodge stat, this can deflect any attack that is B Rank or under. Description: Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals and the proceeds to blow out a jet of water from their mouth to act as a water barrier from incoming attack. This water can also be directed at an opponent with a simple movement of the user’s hands. Limits:
~Water Dragon Projectile Skill: Ninjutsu Rank: B Rank Description: Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target. Limits: Elemental Affinity of water and must be near a water source.
~Grand Waterfall Skill: Ninjutsu Rank: A Rank Description: This is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away. Limits: Must be near a water source.
~Water Release · Fire Sharks Eating Skill Skill: Ninjutsu Rank: A Rank A high level water skill where the user slams there hand upon the surface of the water in order to create five sharks made of condensed water, that can attack opponents in the water Limits: Must be near a water source.
~Water Cannon Replica Type: B Rank NinJutsu Water seaps out of the user's enemy and engolfs them with a round ball of water. Which causes them to drown slowly due to the fact that the opponent is stuck within the water. This Jutsu can not be destroyed from inside out, nor outside in unless you split out the particals of the water in one fell swoop of motion. Example: Chouji Slamming into the water by using his massive weight. The water is capable of floating in the air, and the User does not need to be in contact with the Ball at any time which is needed for the sister technique known as the Water Prison Technique. Limits: Must know the Water Prison Technique, and Water must be in the area.
~Suiton: Oxyhydro Conversion Technique Rank: "B" Skill: Ninjutsu Effect: Converts oxygen and hydrogen in the air into water. Special: Automatic when performing a water jutsu. Drawback: It is easy to exceed your chakra level when creating large amounts of chakra- the amount of water needed will automatically be created when you cast a water jutsu when you are not aroud a water source. Therefore, if you cast a technique and you do not have enough chakra to cast both the technique and create the amount of water necessary, Description: After spending a large amount of time utilizing water techniques, the Water Shinobi begins to understand the true composition of water. They use this to such an effect that they can create water out of nothing. This is automatic when casting a water jutsu and there is no water source. Creates 15 gallons of water/ 1 point of chakra Limit: Must have 350 training points into techniques that focus only on Suiton no Jutsu. Once you have obtained 350 training points in Suiton techniques, they gain this technique automatically.
~Octopus whip jutsu Rank:B Skill:Ninjutsu Effect:The user using the eight whips will be able to intercept enemy projectiles and return said projectiles. The user will also be able to incapacitate the target with the whips like spider man with his webs Special: Ox, monkey, Dog Drawback:This is unable to defend against jutsus and exploding weaponry. Description:Summoning eight whips of water, the user will be able to defend against projectiles and able to fight back against an opponent who has good evasion skills Limit:Must know the water whip jutsu.
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Post by Yondaime on Jun 11, 2007 10:34:55 GMT -5
Ice Jutsus Requirements: Ice Release Skill
~Snow Storm Swallows Skill: Ninjutsu Rank: D Rank Description: The user will create ice swallows which can be launched at the opponent. As they fly through the air, these deadly birds can hone in on their target.
~Ice Prison Skill: Ninjutsu Rank: C Rank Description: This is a Ninjutsu technique that reflects the ice element. After forming the needed handseals, the user will touch the ground, causing columns of ice to rise up at the foe. If caught, the ice will rise up around the target and imprison them. This can also be used as a defensive measure, raising the ice to form a shield against incoming attacks.
~Destruction Fierce Tiger Skill: Ninjutsu Rank: B Rank Description: This is a Ninjutsu utilizing the Ice Element. After forming the needed hand seals, an ice tiger will rise from the surrounding ice to strike out against its target. Its cold nature can freeze any nearby water, and its large mass can cause a large amount of damage when it impacts.
~Ice Sword Skill: NinJutsu Rank: B Rank Description: Makes a sword by using ice along the palm of the hand.
~Black Dragon Blizzard Skill: Ninjutsu Rank: B Rank Description: Kokuryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, the user will thrust their arm to send out a black ether-like dragon to strike the opponent. As it flies through the air it will begin to turn, when it hits the target it will use its motion to launch the opponent high into the air.
~Ice Release: Wolf Fang Avalanche Skill Skill: Ninjutsu Rank: B Rank A technique that creates an avalanche and sending it down towards the opponent, a pack of wolves rising out from the snow that can be controlled by the user
~White Whale Skill: Ninjutsu Rank: A Rank Description: This is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, a gigantic horned white whale made of ice will rise from the surrounding snow to come thundering down on an opponent, crushing them and the surrounding area under its large mass.
~Twin Dragon Blizzard Skill: Ninjutsu Rank: A Rank Description: Souryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, the user will thrust their arms to send out twin black ether-like dragons to strike the opponent. As they fly through the air they will begin to turn, creating a large dark tornado.
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Post by Yondaime on Jun 11, 2007 10:35:16 GMT -5
Lightning Jutsus Requirements: Lightning Release Skill
~Lightning Ball Skill: Ninjutsu Rank: D Rank Description: Raikyuu is a ninjutsu technique that utilizes the Lightning Element. By concentrating chakra into the palm of their hand, the user can hurl a sphere of lightning towards an opponent.
~Lightning Release · Jolt Clamp Rank: C Effect: The user turns their chakra into electrical current and grab the opponent, sending a jolt of electricity into the opponent, temporarily paralyze an area of muscle.
~Lightning Bolt Fang Skill: Ninjutsu Rank: B Rank Description: Ikazuchi no Kiba is a ninjutsu technique that utilizes the Lightning Element. Reaching up into the sky, the user shoots a plum of electrified chakra-like essence into the clouds, causing a torrent of lightning to come crashing down towards an opponent.
~Lightning Strike Armor Skill: Ninjutsu Rank: B Rank Description: Raigeki no Yoroi is a ninjutsu using the lightning element. The user summons a plume of lightning from the heavens, coating their body's into close range armor.
~Lightning Dragon Tornado Skill: Ninjutsu Rank: B Rank Description: Rairyuu no Tatsumaki is a Ninjutsu technique utilizing the Lightning Element. The ninja does a long string of hand seals which then causes a bolt of lightning to drop from the sky. The current will be contained within and around the user's form. They will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon and strike out against his opponent. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Lightning Release - Lightning Magnet Rank: B Effect: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.
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Post by Yondaime on Jun 11, 2007 10:35:41 GMT -5
Wood Jutsus Requirements: Wood Release Skill
~Wood Release - Birth of Dense Woodland Type: NinJutsu Rank: S Rank A technique that is used to send forth a dense growth of forrest and branches from the ground Effect: Can immobilize the opponent and cause harm
~Wood Release - Four Pillar Home Skill Type: NinJutsu Rank: A Rank A technique that is used to create a shelter out of wood, with more chakra the greater the shelter Effect: Can create various shelters
~Wood Release - Binding Pillars Type: NinJutsu Rank: C Rank A technique that is used to create various branches from the ground, that wrap around an opponent Effect: Can bind an opponent in various pillars
~Wood Clone Type: NinJutsu Rank: B Rank A technique that creates a tangible clone out of wood Effect: A tangible clone that can fight, but is made of wood. When struck half taijutsu damage being done is returned to. Tai is Half of of User
~Wood Replacement Skill Type: NinJutsu Rank: D Rank A technique that is an adaptation to the to the kawarimi no jutsu Effect: Instaneously switches the users body with wood created by mokuton.
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