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Post by Yondaime on Jun 11, 2007 10:44:00 GMT -5
Fighting Styles ***Strong Fist ***Drunken Fist ***Gentle Fist ***KumaKenJutsu ***Achiever of Nirvana Fist ***Shadow Monk --------White Tiger --------Black Dragon --------Stone Demon --------Dragon of Heaven ***Dance of the Sun ***Dance of the Moon ***The Will of Kratos (Note: This style is Medical-Ninja exclusive.) ***Senbon Combat Style (Exclusivly for ANBU, Shinobi Hunters, and Medics)
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Post by Yondaime on Jun 11, 2007 10:44:18 GMT -5
Fighting Styles - Remember Fighting Styles can not automatically be learned but they all have their own techniques that goes into that specific fighting style. So in a sense if you wish to have your character to be a master of a certain fighting style then he must learn all of the different techniques that follow along the guidelines of the fighting style.
List of Fighting Styles ***Strong Fist --------Iron fist stance --------Dynamic Entry --------Leaf Great Whirlwind --------Leaf Strong Whirlwind --------Leaf Gale --------Konoha Hurricane --------Leaf Rising Wind --------Leaf Winding Wind --------Shadow of the Dancing Leaf --------Shaking fist --------Front Lotus --------Reverse Lotus --------Morning Peathingy ***Drunken Fist --------Drunken fist stance --------Konoha Tornado --------Springtime of the youth --------Fake sleep ***Gentle Fist --------Gentle Fist Chakra Holes --------Chackra Needle --------Eight Trigrams Empty Palm --------Divination Whirl --------Great Divination Whirl --------Divination Field, 64 Strikes --------Divination Field, 128 Strikes --------Divination Field 361 Strike --------Protection of the Eight Trigrams 64 Palms ***KumaKenJutsu --------Kumatsuisen --------Kumashosen --------Kumatshuishosen --------Kumameisen --------Kuzukumasen --------Kumakansen --------Kumakansen Tsumuji --------Sugizou --------Shibokumame --------Shibokumame Chimei --------Yojisendokumavijon --------Fuuinkumasaigokadai ***Achiever of Nirvana Fist --------Demolishing Palm --------Shoulder Thrust --------Rising Knee --------Rising Palm Attack --------Pressure Palm --------Boulder Attack ***Shadow Monk ------------Shadow Monk- Stage 1 ------------Ghost ninja- Stage 2 ------------Shadow Demon- Stage 3 ------------Thousand Shadow Strike ------------Dark Blade ------------Ghost Step ------------Dragon fists ------------Kicks of the Dragon ------------Dragon body ******White Tiger ------------Shadow Monk- Stage 1 ------------Ghost ninja- Stage 2 ------------Shadow Demon- Stage 3 ------------Thousand Shadow Strike ------------Dark Blade ------------Ghost Step ------------Dragon fists ------------Kicks of the Dragon ------------Dragon body ******White Tiger ------------Tiger eye strike ------------Demon Tiger combo ------------Cat's paw ------------Pouncing Panther ------------Cat's Cradle ------------Tiger Lily ------------Demon Tiger ******Black Dragon ------------Kokuuro ------------Ze'ena ------------Tosugenma ------------Roshengen ------------Jugenii ------------Xuen'qume ------------Acid stike ------------Searing Breath ------------Dragon of Death ******Stone Demon ------------Stone's arm ------------Stone Hammer Drop ------------Stone Drill combo ------------Iron Budah ------------Stone Dog ------------Crushing Mountain ------------Mountain's fury ------------Earth Reaver ------------Stone Demon of Destruction ******Dragon of Heaven ------------Flying Dragon of Heaven ------------Dragon of the ocean ------------Dragon of the Inferno ------------Dragon of the Winds ------------Dragon of Stone ------------Dragon of the Sand ------------Dragon of Storm ------------Dragon of Steel ------------Dragon of Chaos ------------Dragon of Death ------------Dragon of Life ------------Dragon of Dreams ------------Dragon of the Earth ------------Buhamut, King of Dragons ------------The Shadow Dragon ------------Dragon of Heaven Dance of the Sun ***Dance of the Dawning Sun ***Dance of the Rising Sun ***Dance of the Noontime Sun ***Dance of Sunset ***Dance of Orion ***Dance of Leo ***Dance of Pegasus ***Five-Point Star Dance Dance of the Moon ***Dance of the Crescent Moon ***Dance of the Half Moon ***Dance of the Full Moon ***Dance of the New Moon ***Dance of the Wolf Moon ***Dance of the Rose Moon ***Dance of the Harvest Moon ***Blue Moon The Will of Kratos (Note: This style is Medical-Ninja exclusive.) ***World Shaking ***Jab ***Punch ***Finger Flick ***Haymaker ***Hand Clap ***Hurl ***Death Valley Bomb ***Painful Sky Leg ***Knockout Blow ***Foot Stomp ***Rage ***Rolling Thunder ***Fist of Nirvana ***Judgement Day ***Armor of Apollo Senbon Combat Style (Exclusivly for ANBU, Shinobi Hunters, and Medics) ***Perfect Throw ***Multiple Toss ***Drilling Needle ***Senbon Spin ***Senbon Ninpou: Enka (Beacon) ***Senbon Ninpou: Karyuudo (Hunter) ***Senbon Ninpou: Kansen (Infection) ***Exploding Concealment ***Chakra Hair Needles ***Blasting Senbon ***Needle Splitting ***Needle Deflection ***Exploding Senbon ***Shower of Needles ***Liquid Metal Blood Congestion ***Senbonhikamawasu: Shogakusha (Beginner) ***Booming Wave ***Eye Flicker ***Exploding Cataclysm ***Rain of Explosions ***Grand Destructive Lance Kenpo ***E-Rank Jutsus (Stances) ***Belt One (White Belt) ***Belt Two ***Belt Three (Light Brown Belt) ***Belt Four ***Belt Five ***Belt Six (Mid Brown Belt) ***Belt Seven ***Belt Eight (Dark Brown Belt) ***Belt Nine ***Belt Ten (First Degree Black Belt)
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Post by Yondaime on Jun 11, 2007 10:44:35 GMT -5
Strong Fist - Goken is Gai's and Lee's characteristic fighting style, requiring great strength and speed, as well as mastering the opening of the eight chakra gates in the body to tap massive amounts of chakra at the cost of increasingly severe physical damage, and even death, to oneself.
~Iron fist stance TaiJutsu Type: E-Rank Not exactly a technique, but a fighting style. It packs tons of speed and power and relies on the user's physical strength and fitness. It is also the prime holder of the majority of Konoha's elite taijutsu techniques.
~Dynamic Entry TaiJutsu Type: D-rank, Offensive, Short range Nothing more than a flying jump kick straight to the face. Used as an opening attack.
~Leaf Great Whirlwind Type: C-rank, Offensive, Short range A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended targed ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack.
~Leaf Strong Whirlwind TaiJutsu Type: B-rank, Offensive, Short range A much more powerful version of the Leaf Great Whirlwhind.
~Leaf Gale TaiJutsu Type: D-rank, Offensive, Short range Using his quickness and agility, Lee performs a spinning kick to sweep his opponent off their feet.
~Konoha Hurricane TaiJutsu Type: D-rank, Offensive, Short range This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyo, Shadow of the Dancing Leaf).
~Leaf Rising Wind TaiJutsu Type: C-Rank Konoha Shoufuu is a Taijutsu technique utilized by the Leaf ninja Rock Lee. Using his quickness and agility, Lee with do a swift upwards kick at his opponent or at a weapon his opponent his wielding.
~Leaf Winding Wind TaiJutsu Type: C Rank A taijutsu technique in which the user springs up and does a rapid, vertical spin that ends with a heel drop on the target's head.
~Shadow of the Dancing Leaf TaiJutsu Type: C-rank, Supplementary, Short range While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. Since the victim is airborne, he is in a vulnerable position to a more damaging attack such as Omote Renge or Shishi Rendan. Sasuke learns this move when it is used on him by Rock Lee, by using the Sharingan. He is able to copy the move and use it in his match during the Chunin preliminary exams with strain on his body.
~Shaking fist TaiJutsu Type: D Rank A popular attack of the suiken users, the user slams his fist into the opponent, making it vibrate slightly before making contact to cause internal damage as well.
~Front Lotus TaiJutsu Type: B-rank, Offensive, Short range This technique puts a lot of strain on the user's muscle fibers, and is basically a suicidal attack. Normally, humans use the power of their muscles at only about 20 percent of their full power; the brain regulates muscle usage to ensure this, since any higher and the muscles will be damaged or destroyed. The Omote Renge requires the opening of one of the inner celestial gates- the Initial Gate, which releases the brain's regulation on muscle usage. The result is a much more powerful brand of Taijutsu than normal, but at the cost of damage to the user. Lee kicks his opponent into the air, then wraps the bandages around his arms around them, and he then proceeds to piledrive them into the ground with enough force to create a crater.
~Reverse Lotus TaiJutsu Type: A-rank, Offensive, Short range This advanced, more destructive version of the Renge requires the opening of at least the Third Gate (Life Gate), with a correspondingly higher cost to the user. Once the third gate is open, the user can then use Ura Renge by launching the target into the air and hiting them with one arm and foot, sending the target crashing into the ground, typically killing them. When Rock Lee used this move, he also opened the Fourth and Fifth Gates to grant him extra strength and speed, however, this is not required to perform Ura Renge.
~Morning Peathingy TaiJutsu Type: A-Rank, Offensive Short Range Asaku Jaku is a Taijutsu techinque which was forbidden due to the strain it puts on a ninja's body. To complete the technique, Gai had to open the first six of the celestial gates (Keimon IE view gate). The true technique follows a quick and powerful beating with a frighteningly fast barrage of punches and flames are launched forth from the user's fists.
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Post by Yondaime on Jun 11, 2007 10:45:18 GMT -5
Drunken Fist - An unusual style of taijutsu combat where the user takes in enough alcohol to become intoxicated (hence the name), causing them to become unpredictable and highly dangerous. By taking even a sip of alcohol, Lee goes berserk and it takes the force of his instructor and teamates to stop him. Suiken is based on the 8 Immortals Drunken Fist style of Chinese martial arts. However, in the actual martial art intoxication is not a factor; rather, the 'drunken' movements are to confuse opponents.
~Drunken fist stance TaiJutsu Type: Rank D (Drunken fist stance) An odd stance that allows the user to grow more powerful the more intoxicated. This style is the most dynamic and unpredictable in Konoha, which is quite powerful with the deadly speed and ironic precision that goes with it. Limit: Must be Drunk to do
~Konoha Tornado TaiJutsu Type: Rank C (Konoha Tornado) A technique also known as "The Crazy Konoha Corkscrew", the user catapults himself from the ground in an extreme spinning motion towards the target using leg strength and a tad bit of chakra. The user would hit the target headfirst Limit: Must be Drunk to do
~Springtime of the youth TaiJutsu Type: Rank C (Springtime of the youth) A compound attack that is born once there is an opportunity for a counterattack. The user dodges multiple hits then returns with a flurry of kicks and punches that ends with one prominent blow to the abdomen. Limit: Must be Drunk to do
~Fake sleep TaiJutsu Type: Rank D (Fake sleep) An attack in which the name is half accurate. The user falls asleep, yet is still conscious along with lightning reflexes. The result of being attacked in this state results in being attacked by a very powerful drunk person. The user also loses his temper very easily if awoken in the best part of sleep. (Note: The user is a very light sleeper when this "attack" is used.) Limit: Must be Drunk to do
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Post by Yondaime on Jun 11, 2007 10:45:34 GMT -5
Gentle Fist - The inner coil system that transfers chakra around the body is very close and is essentially a part of all of the human body, including crucial organs. Members of the Hyuga clan train in a special fighting style that requires the Byakugan and excellent chakra control; through the Byakugan they are able to see the opponent's inner coil system which they forcefully channel their own chakra into, causing severe damage to organs nearby. The technique earned its name because even a seemingly gentle, unimpressive hit can prove lethal. Juken bears a strong resemblance, at least in principle, to the Chinese martial art of Baguazhang.
~Gentle Fist Stance Basic Type: TaiJutsu E rank The first primary stance has the user standing slightly sideways faced towards the opponent, the front leg extended forward and the back leg turned in the same direction, the knee bending in slightly. The front arm is extended with the palm focused forward, fingers stretched out and held against each other. The other hand makes an L-form shape into the same direction, held in front of the chest with the hand focused in the same way as the other.
~Gentle Fist Stance Advance Type: TaiJutsu D Rank A slightly more advanced stance of Jyuuken alters the arms a bit. For one, the user bends through his back leg more, getting him slightly closer to the ground. The front arm remains extended, while the back arm stays in its L-shape in front of the chest. However, the hand of the back arm turns around, the palm now showing upward instead of forward. This stance allows for more offense.
~Gentle Fist Chakra Holes TaiJutsu Type: C Rank There are 361 chakra holes within the body. With this the person is capable of learning the holes of the body but of course learning all takes time. This is considered as a stacking type of Jutsus. When first learned they are capable of decifering and acuratly hitting up to fifty chakra holes. When trained into this each time they are capable of learning up to fifty more Chakra holes. To know all 361 chakra hole sections one must be able to train into this about eight times to learn even more into it.
~Chackra Needle TaiJutsu Type: Rank D A Ninjutsu technique requiring a ninja to be able to use Jyuuken. The ninja creates small needles from the tenketsu upon their fingers that are able to slice through things made of chackra, which normally could not be broken.
~Eight Trigrams Empty Palm TaiJutsu Type: D Rank A palm thrust, capable of being done while out of arms' reach, that pushes away the victim violently with chakra. This is apparently used in a similar style as Hakkesho Kaiten.
~Hand of the Eight Divinations, Divination Whirl TaiJutsu C Rank This is Hyuuga's ultimate defense. Utilising their great chakra discipline the user releases a large amount of the energy from all of his tenketsu on his body and proceeds to spin like a top, creating a dome of chakra around the user that will shield and stop any attack, NinJutsu or TaiJutsu. This requires a huge amount of concentration and consumes a fair amount of chakra, but its defense cannot be breached. It is also virtually impossible to copy because, aside from being a bloodline move, the person attempting to copy it would have to have the same level of chakra control. Most high skilled Jounin find it difficult to emit chakra from even a few tenketsu in the heat of battle and for the Hyuuga to have mastered this move proves that they are a Genius clan. The Branch House members are not taught this technique. Must have a level of twenty five in Taijutsu
~Hand of the Eight Divinations: Barrier Type: TaiJutsu C Rank Description: When an opponent is within the closest ranges of the Hakke, the user of this technique begins to excrete a small amount of chakra from the tenketsus at a steady rate. By doing this the user is able to heighten their reflexes. This technique increases both the defensive and offensive capabilities of Jyuuken attacks by speeding up the users natural reaction time significantly. In a manner of speaking, it is a barrier that alerts the user of motion way before the motion reaches the user, a heightened sense of movement. Unlike the Hakkeshou Kaiten, this technique requires much less chakra and doesn't provide an offensive strike, but more of a preemptive strike. It is said that this technique was created to answer the Sharingan's ability to copy and counter taijutsu techniques.
~Heavenly Barrier Sphere Type: TaiJutsu Rank: "C" Requires: Hakkeshou Nankan Description: A prelude to the Hakkeshou Kaiten, this technique makes most use out of chakra control. As through the learning tree, a Hyuuga must first learn the Hakkeshou Nankan to use this technique, borrowing from the basic principle of chakra expulsion in mass amounts. This technique, though, makes further use of that method but releases a mass amount of chakra in one blast, excreting it from all the tenketsus much like in the Hakkeshou Kaiten. Then, any opponent caught within its blast, which cannot exceed more than ½ a meter, is instantly stalled, stopped mid-attack or movement. Same goes for projectiles such as kunais or shuriken. But, the major flaw of this technique, is that it does absolutely nothing against ninjutsu. Also, since the spin is not used in this technique, the amount of chakra to be used to gain this effect is larger than in Kaiten.
~Eight Trigram Palms Great Divination Whirl TaiJutsu Type: Rank B A greater more powerful version of the Hakkesho Kaiten, it has a larger amount of chakra expelled from the whole body resulting in a bigger burst of chakra around the user, thus pushing back any object it stops further away violently. Must know Basic
~Jyuuken Move - Divination Field, 64 Strikes TaiJutsu B Rank This is a devastating TaiJutsu move that incorporates Jyuuken and the Byakugan. The user imagines a Divination Field with the user at the centre on a YinYang symbol and two more circles around him where there are other symbols at regular intervals on the lines. If an opponent is within the YinYang symbol or on one of the outer symbols then one of Hyuuga's deadliest attacks can be performed. After settling into a wide-footed balanced stance the user attacks 64 of the 361 tenketsu on an opponent's body with a series of graceful carefully aimed finger strikes. First he seals 2, then 4 more, then 8 more and so on until 64 of the chakra openings have been blocked with a tiny burst of chakra. Once this is done the opponent's chakra centre shuts down and all major (note: major. The user cannot mold chakra, but does not die) chakra activity stops, causing immense pain and totally incapacitating the victim's body. This critical move, once used, will more than likely end any fight, and is one of the most powerful moves in the Hyuuga arsenal. Must have a level of forty in Taijutsu. Must know up to 64 Chakra hole hits
~Jyuuken Move - Divination Field, 128 Strikes TaiJutsu A Rank Only shown recently in the anime and not included in the manga is the next level up from the 64 strikes. Twisting his body and arms further so that his left arm virtually crosses his face directly, the user widens the Divination Field with one more circle, which has symbols at all points. He then launches into the graceful dance at double the speed of 64 strikes, aiming to seal 128 tenketsu instead of 64. Since this was not used on a person in the anime it is unsure of whether this move would actually kill an opponent. It would certainly cause double the pain, and the recovery time would be far longer as double the amount of tenketsu have been sealed. Alternatively, the user could incapacitate two opponents by sealing 64 tenketsu each. This is truly the peak of Hyuuga's Jyuuken and most likely the single most powerful TaiJutsu attack they possess. Since the speed of the strikes doubles, it is impossible to guard against it, even with jutsus that are activated lightning fast. Must have a level of forty five in Taijutsu Must know up to 128 chakra hole hits
~Jyuuken Move - Divination Field 361 Strike TaiJutsu Type: Rank A The Hyuga clans most powerful jutsu making it forbidden for normal Hyuga clan members to be taught, this technique would strike each of the special 361 Tenketsu (chakra holes) directed at a single, humanoid opponent, instantly killing the opponent with the final blow. To perform this attack, the user has to concentrate all of their chakra into the two palms of their hands to make sure every strike hits every Tenketsu precisely, thus immobilizing the opponent with every hit. The attacks in this technique are executed with speed that could match the Initial Lotus's. Hakke Sanbyaku Rokujuisshiki is a jutsu used only in the Naruto games by Hyuga Neji and Hyuga Hiashi, therefore it's generally not seen as canon. It was first shown in the video game Naruto: Narutimate Hero 3, as Neji's most powerful Ogi. Limit: Must be able to Master all of Juken Chakra Holes
~Protection of the Eight Trigrams Sixty-Four Palms TaiJutsu Type: Rank A Hinata has developed and honed this unique variation on the traditional "Hakke" jutsu by training with bodies of water and testing it against the attacks of her teammates. The user can emit constant beams of chakra from their hands or shoot short streams, and hit even a large amount of very small targets with extremely high speed and precision, akin to Hakke Rokujuyon Sho (but obviously with longer range). With enough skill at destroying incoming threats, or alternatively sufficient power, speed and flexibility put into a large amount of arc-shaped beams, it is also possible to create an "absolute defense" effect similar to that of Hakkesho Kaiten. Many fans have dubbed it simply the "chakra laser" (as the beams can apparently cut through iron - while training her technique, Hinata can use the beams to tear apart even kunai).
~Hand of the Eight Divinations: Heavenly Shuriken Rank: "A" Requirement: Kaiten Description: While performed in the same way as the normal Kaiten, this technique is still very different. While executing Kaiten, the Hyuuga will let slip one or even two large shuriken from their hands during the spin, and thus throws them at the target(s). In this case, the projectiles are part of the Kaiten, emitting their very own chakra field momentarily while flashing towards the enemy. The shurikens explode on impact, causing a great deal of destruction in their wake.
~The Eight Divinations: Wind Palm Rank: "A" Requirement: Hakkeshou Sekishokyuu Description: A fantastic attack that literally pushes the range of any Hyuuga to the brink. In this technique, the user simply positions themselves in the same way they would if they were to attack someone right in front of them. But instead, they thrust their palms out in the direction of their opponent and release chakra in short bursts. These bursts become almost like bullets of air and ram into opponents who are too far away for the Hyuuga to immediately reach. The attacks themselves are not overly devastating, but they are powerful nonetheless.
~Hand of the Eight Divinations: Heavenly Vertical Spin Rank: "A" Requirements: Daikaiten Description: Instead of the normal side way spin, the Hyuuga keeps his legs and arms stretched while making a backward flip manoeuver, resulting in a vertical energy wave that cuts through the ground and air. Since this 'kick' has a very different velocity and pressure, it's radius is a lot bigger as well, but leaves the back of the Hyuuga momentarily open for a quick attack until the first full circle of many spins is made.
~Hand of the Eight Divinations: Heavenly Thrust Rank: "A" Description: While charging out chakra just like with Kaiten, the user makes a quick step forward, and flexes his body back while pushing both arms forward. The starting swirl will focus around the body and will be launched forward like a slingshot of pure energy, releasing a wall of chakra aimed at 30 degrees of the edge of the outer field of Hakke. The push will result in a stream of energy that shatters the ground and the enemy, but since the muscles of the arms are tensed during such a let out of chakra, it could seriously damage the user's arms.
~Hand of the Eight Divinations: Tidal Wave Rank: "A" Requires: Hakkeshou Nankan, Sekishokyuu, Kaiten, Daikaiten, Tenmaishin Description: Started off similar to Kaiten, there is one big difference. The user throws one arm into the air while making the whirl, forcing the energy to flow towards the sky. When the user completes one 360 degree turn, he lowers his arm again to let the high wall of energy fall down on the enemy like a tidal wave that floods 180 degrees of the fields of Hakke. As with the Tenmaishin, the arms have to be used, so major pain and damage to the muscles and bones can be the result of this skill.
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Post by Yondaime on Jun 11, 2007 10:45:59 GMT -5
NeoKenJutsu Revamp
Breakdown and History NeoKenjutsu is a sword style of arts that is taught down by from master to pupil. One may wish to make a dojo if and only if they were considered as a master of the style, but most do keep it to themselves feeling it as an accomplishment in learning this style searching for the prominent pupil that may be worthy. The NeoKenjutsu was created around the time of the first Ninja war by a man who went by the name of Ryu Kazume. When creating that was when he picked up a few desciples along the way teaching them the disapline of KenJutsu. Doing so those students went off teaching others as a Dojo was suddenly created by a promising master known as Kinado Yashamita
He studied different forms of martial arts dealing and containing forms such as Fencing, Bushido, Iaido, and Kendo. With that there are three forms, three disaplines of the NeoKenjutsu style. The first disapline is concentration of sword that deals with actual disaplinnary and concentrated movements using the sword. The second disapline is a more of a non disaplinary movement type. This is used with random movements and awkward techniques. The third disapline is for hand to hand combat. Reasons why is due to the fact that if a user or a master misplaces his sword, or if their weapon was taken away, the Neokenjutsu master is capable of proving the motive that the man makes the sword, and not the other way around.
Each disapline has their own name to it, as if perhaps a style is to it, but that is not the case for each is truly a disapline to one style for it is taught by one man. The first disapline is called Kumakenjutsu which is the disapline of controled movements. The second disapline is called RyukenJutsu which is the disapline of random movements. The third disapline is called Torakenjutsu, which is the disapline that consists of hand type movements quick movements dealing with hand to hand combat.
There are currently one Dojo located within the Wind Country of the great city known as Sasori nutsi near the western gates. There are currently Three Masters within the Dojo and Two wondering masters. The Major requirement of this Style is that you must have the Wind Release in order to perform.
Training Test Cutting - Anyone claiming to be a serious swordsman who has never used sharp weapons at length on solid test-targets is bogus. It is vitally important to training and takes consdierbael practice. Practice cutting must be done on a regular basis to sharpen your skills. It also prevents improper techniques from developing. Many groups today can be seen using ridiculus cuts that would not work with real weapons on real targets. These bad techniques develop and become popular because the poor rules and training encourage their use. An effective practice cutting regimine would include at least weekly sessions. The practitioner should practice all of their cuts on a variety of targets. Stick to the basic cuts at first untill they are mastered. Recommended targets include: bamboo, fresh tree saplings wrapped in wet staw or wet cardboard, thick cardboard tubes, soaked in water or dry, thick rope, thick plant fiber, raw meat and bone, and scrap armor or helmets. When starting out, simple targets like plastic soda bottles, water or milk jugs, and foam noodles (sold as pool toys) are useful. Be especially carefull and take things slow. This takes practice as it can be a very hazardous activity. ~Solo Drills - This is great for developing skill and technique. It can be done with real weapons or sparring weapons. Use care with real weapons. It is easy to hit yourself when trying new techniques. If done with vigor it can be a great workout. It can be done with or without targets. For sparring weapons use punching bags. Or build your own target out of bungee cords, duct tape, and paper (E-mail Todd Palmer for details). Videotape your sessions to spot flaws. Twice a week for an hour should be sufficient to improve your skill. ~Free-Play / Sparring - There is nothing like the real thing. However the real thing is illegal and something to be avoided. So the next best thing will do: fighting against opponents with a safe sparring system. How you go about this is very important though. Every sparring system has strengths and weaknesses. Each system emphasizes a different aspect of combat. The important thing to know is what those strengths and weaknesses are. Then use a variety of systems to give yourself balance. ~Sharps - ("real weapons") - No you can't really spar with real and sharpened weapons. But it is possible to face off with a trusted partner and make incomplete attacks and blocks at very slow speed. This will give you an appreciation for the feel and effort real weapons demand and the damage sharp edges can suffer under improper technique. Be sure to wear heavy gloves or gauntlets. Though when facing against a master this may be capable. ~Blunts (not stage weapons, not props, not "wall-hangers") - An unsharpened historically accurate replica sword. With blunted weapons it is possible to make slow, controlled, light contact on restricted target areas.There are available some blunted weapons especially designed for reeinactment combat or staged-fighting, but avoid these as they are typically too thick, heavy, and incorrectly balanced. ~Wooden Weapons (wasters) - Wooden weapons can be used faster and harder than blunted weapons depending on the amount of control, armor and targets. They have a more realistic feel than padded weapons but require more restrictions on technique. Wooden weapons should be made with a destinctive edge (i.e., flattened instead of round) and have a realistic weight. The farther you get away from historical weapons the more likely you are to learn bad habits. ~Padded weapons - The best thing about padded weapons is that you can have very agressive fights between fighters without armor, with armor, or a combination of both. This media allows for the largest amount of target areas and legal techniques and still be safe. These are not the same things as "boffer weapons" used by live role playing groups which amount to little more than PVC pipe in pipe insulation wrapped with duct tape. These weapons are too light, too flexible and often have no discernable edges. The ARMA sparring weapons described on these pages are realistically weighted and balanced, have rigid cores, and have discernable edges. ~Flexi-Rapiers and Replica Rapiers - Flexible rapier simulators are now available that offer longer tapering blades of diamond, lozenge, or hexagonal cross-section. While they are often still too whippy they are ideal for rapier fencing. A historically accurate replica rapier, vital for general practice, is also useful for light-contact free-play provided the point is completely blunt and padded. ~"Schlager" blade For learning how to use rapiers, schlager blades are useful as substitutes for replicas. Although they are too flexible and "whippy" most of the time they are often far better than modern fencing foils or epees, which are unrealistc for simulating the longer, heavier, and wider rapier.
~Rankings Shodan - Must have Mastered all D Ranking Jutsus Sandan - Must have Mastered all C Ranking Jutsus Godan - Must have Mastered all B Ranking Jutsus Nanadan - Must have Mastered all A Ranking Jutsus Hachi-Dan - Must have Mastered all S Ranking Jutsus
Weapons - Any blade weapon that is two feet and longer.
Jutsus KumaKenJutsu Disapline ~KumaKenJutsu: Kumatsuisen Rank: D Skill: TaiJutsu Effect: --- Special: Since this is a Taijutsu Technique it does not need any type of seals to help mold the chakra needed. Drawback: --- Description: An attack where the wielder strikes with a downward stab which is delivered by after a jump. The user concentrates his chakra within the stab by pushing off with enough force that breaks up the ground creating somewhat of a small boom attack. Depending on how much chakra you put into it, depends on how much distance and damage is done. 10 Chakra Points - Ten Meter Radius 30 Chakra Points - Twenty Meter Feet Radius 100 Chakra Points - Fifty Five Meter Radius 300 Chakra Points - One Hundred and Fifteen Meter Radius 500 Chakra Points - Two Hundred and Thirty Five Meter Radius
Depending on how high your Tai is depends on how well you are capable of using the attack, this means that this depends on how much distance you are capable of doing and how well you are capable of adjusting to this jutsu. This does not stack in any way shape or form, it just shows how well a person is capable of doing when their rank in Taijutsu goes up using a natural chakra consumption of ten. 5 TaiJutsu - Ten Meter Radius 20 TaiJutsu - Twenty Five Meter Radius 40 TaiJutsu - Fifty Five Meter Radius 60 TaiJutsu - One Hundred and Fifteen Meter 80 TaiJutsu - Two Hundred and Thirty Five Meter
Limit: Only a master, or one who is able to use such a technique may be able to teach the one who wishes to learn.
~KumaKenJutsu: Kumashosen Rank: D Skill: TaiJutsu Effect: --- Special: Since this is a Taijutsu Technique it does not need any type of seals to help mold the chakra needed. Drawback: --- Description: An upward double handed slash often delivered by a lunge. The main target is usually the neck. One concentrates the chakra within them by pushing off with enough force which ignites a powerful wind blast creating wind cutters from within. Depending how powerful the person's Tai is depends on how one is capable of using their technique as well as how much damage can occur. 5 TaiJutsu - Three Wind Cutters 20 TaiJutsu - Six Wind Cutters 40 TaiJutsu - Twelve Wind Cutters 60 TaiJutsu - Twenty Four Wind Cutters 80 TaiJutsu - Fourty Eight Wind Cutters
Limit: Only a master, or one who is able to use such a technique may be able to teach the one who wishes to learn.
~KumaKenJutsu Kumameisen Rank: C Skill: TaiJutsu Effect: --- Special: Since this is a Taijutsu Technique it does not need any type of seals to help mold the chakra needed. Drawback: --- Description: The user concentrates the power within him as the user quickly slams along the ground at super fast speeds which causing a booming effect filled with power and strength. (20ft Cone). Depending on how much chakra they used, they are capable of pushing forward with more force and more power into it. 30 Chakra Points - Twenty Five Meter Cone 100 Chakra Points - Fourty Meter Cone 300 Chakra Points - Eighty Meter Cone 500 Chakra Points - One Hundred and Sixty Meter Cone
Depending on how high your Tai is depends on how well you are capable of using the attack, this means that this depends on how much distance you are capable of doing and how well you are capable of adjusting to this jutsu. This does not stack in any way shape or form, it just shows how well a person is capable of doing when their rank in Taijutsu goes up using a natural chakra consumption of thirty. 20 TaiJutsu - Twenty Meter Cone 40 TaiJutsu - Fourty Meter Cone 60 TaiJutsu - Eighty Meter Cone 80 TaiJutsu - One Hundred and Sixty Meter Cone
Limit: Only a master, or one who is able to use such a technique may be able to teach the one who wishes to learn.
~KumakenJuts: Katana no Ashihanpatsu Requirements: KumaKenJutsu Kumameisen Rank C Type TaiJutsu Drawback Only being capable of at half of the fully powered Kumameisen Description A skill developed for hostage situations. The same technique as the KumaKenJutsu Kumameisen only it misses the first person and hitting the intended target instead who is behind them. This though utalizes chakra to allow for the air to bypass the first solid object that it hits. This happens is that the user focuses on their chakra on a small part of the Jutsu. This can be used at conjuctions for buildings and other objects as well. Limit Only a master is capable of teaching.
~KumaKenJutsu: Kumakansen Rank: C Skill: TaiJutsu Effect: --- Special: Since this is a Taijutsu Technique it does not need any type of seals to help mold the chakra needed. Drawback: --- Description: A swing of the blade that takes advantage of the entire body’s turning motion to dodge an enemy’s attack or to bypass an enemy’s defense, striking immediately after. The way it works is, the person focuses on his strength and speed with his chakra. When a person attacks lets say along his right side he quickly jukes right making a full frontal spin as he bypasses the attack followed by an immediate attack of his own. When attacking it the speed of the blade is so immense that wind cutters is created along with the slash. 20 TaiJutsu - Eight Wind Cutters 40 TaiJutsu - Sixteen Wind Cutters 60 TaiJutsu - Thirty Two Wind Cutters 80 TaiJutsu - Sixty Four Wind Cutters
Limit: Only a master, or one who is able to use such a technique may be able to teach the one who wishes to learn.
~KumaKenJutsu: Kumakansen Tsumuji Rank: C Skill: TaiJutsu Effect: --- Special: Since this is a Taijutsu Technique it does not need any type of seals to help mold the chakra needed. Drawback: --- Description: The user quickly focuses the chakra within his speed as he holds the sword out to his chest. Using his wind techniques previously learned he quickly pushes off using the wind cutters as he spins around quickly in such a force that would nullify small attacks such as charging attackers, or perhaps weaponry. 30 Chakra Points - Twenty Five Meter Cone 100 Chakra Points - Fourty Meter Cone 300 Chakra Points - Eighty Meter Cone 500 Chakra Points - One Hundred and Sixty Meter Cone
Depending on how high your Tai is depends on how well you are capable of using the attack, this means that this depends on how much distance you are capable of doing and how well you are capable of adjusting to this jutsu. This does not stack in any way shape or form, it just shows how well a person is capable of doing when their rank in Taijutsu goes up using a natural chakra consumption of thirty. 20 TaiJutsu - Twenty Meter Cone 40 TaiJutsu - Fourty Meter Cone 60 TaiJutsu - Eighty Meter Cone 80 TaiJutsu - One Hundred and Sixty Meter Cone
Limit: Only a master, or one who is able to use such a technique may be able to teach the one who wishes to learn.
~Name: KumaKenJutsu: Kuzukumasen Rank: B Skill: TaiJutsu Effect: --- Special: Since this is a Taijutsu Technique it does not need any type of seals to help mold the chakra needed. Drawback: --- Description: In all forms of Kendo, there are nine vital target points: Right shoulder, left shoulder, right arm, left arm, right leg, left leg, roin, head, and chest. All forms of attack and defense thus focus on these points using chakra creating godlike speed which strikes all nine points at once, making almost any defense impossible. Limit: Only a master, or one who is able to use such a technique may be able to teach the one who wishes to learn.
~Name: Sugizou Rank: “B” 40 TaiJutsu, C Rank each additional Skill: TaiJutsu Effect: Creates an After Image of Self Special: --- Drawback: Can only be done ten times times a day after learned due to abuse within Muscles, but each time trained one may do more and more Description: The after image technique is the technique that allows the user to move side to side with extreme speed and towards a general direction creating an after image of the person. When learning this technique a person may only do Ten after images per day. If one wishes goes more then this number tissue has a chance to rip and tear. To be able to do more then ten per day one they must train for each again to create one more. Limit: Only a master, or one who is able to use such a technique may be able to teach the one who wishes to learn.
~Name: Yojisendokumavijon Rank: “B” 40 Taijutsu Skill: TaiJutsu Effect: Creates a Fake death within a person. Special: Avoids vital spots by hitting a certain spot on the body creating a fake death for a few moments. Drawback: Must know the anatomy of the human body or else outcome may be dire. Description: A move that uses the combination of knowing the concept of the Anatomy and focuses chakra within the body allowing one to be able to do a move upon the opponent that seems somewhat fatal. It is an attack where the user does an immediate sword thrust around the stomach area avoiding all fatal areas of the body. Once this area is struck the opponent passes out from the pain and seems somewhat dead for five turns. Limit: Only a master, or one who is able to use such a technique may be able to teach the one who wishes to learn. To learn one must have a massive account of knowledge of the anatomy is. Must train vigerously to strike the area. When first learned with anatomy there is a fifty percent chance to fail striking a fatal area. Each time executed the percentage goes down by five percent. If once learned without anatomy training there is an eighty percent chance of fail. If still does not go through anatomy training and when executed percentage goes down by three percent instead of five.
~KumakenJutsu: Wareme Kirite Rank B, A, S Rank Skill TaiJutsu/NinJutsu Effect Being capable of Cutting a certain Jutsu in half Drawback --- Description The user imbunes chakra into one’s katana. This skill is a defensive skill used to cut down jutsus and push them away from the user. Such as splitting a katon in half. The level of jutsu cutting depends what the level the user User knows as well as how much Tai they have to the user's Nin which would be addiquate when the user has a twenty under the opponents Nin. It does this as the blade must physically meet the jutsu head on in order to cut it. Multiple part jutsus such as muliple fireballs would not easily be cut as it would require multiple swings. Large blast jutsus such as lightning and Great Fireball would be easy to cut. Essentially the bigger the jutsu the easier it is to cut in half. Other Jutsus such as Rock where chakra is not totally imbuned to the Jutsu would be innefective to this defense, but only if it comes from the ground. Chakra must be present in the jutsu's effects for it to be cut such as a sand bunshin. Limit Only a Master is capable of teaching
~KumakenJutsu: Katana no Iwahasai Requirement KumakenJutsu: Wareme Kirite Rank B, A, S Rank Type TaiJutsu Effect Cuts through Rock Drawback --- Description Conjunction of KumakenJutsu: Wareme Kirite which is capable of cutting rock, but instead of simply cutting the rock in half, this skill is used to completely and utterly destroy things such as boulders. Meant specifically to target Cleaver weapons as it focuses a large amount of energy into single area. It cannot however affect thinner weapons such as katana unless it was an A Ranking type training Jutsu (IE Needs to know this in A Rank). Also effective defense against a cleaver’s incoming attack but rather pointless for anything smaller as the force is infective against it. Limit Only a master is capable of teaching.
~Shibokumame Rank: “A” Skill: GentJutsu Effect: Puts fear within the eyes of the opponent showing that they can be killed. Special: When accurately done the vision of pink blooming lotus falls over the opponents eyes Drawback: --- Description: This Gen/TaiJutsu technique is greatly unique due to the way it works against those they fight. This move needs the Sugizou to make it work and short range possibility to make the technique work. When accurately performed the after image allows a sense of distraction upon the enemy as the KumaKenJutsu attacks from the behind. The user flips to the hilt of the sword as it is quickly strike upon a certain part along the lower back. As this is done and by only hitting that part in which is considered Fatal with the blade’s end. Using the shear speed and concentrating your chakra when hit an image of blooming pink lotus blossoms should appear in front of heir eyes. Such a technique is used to put fear within the mind of the opponent letting them know that they can be killed. This is a move that is used to hope an opponent would detest from fighting or perhaps change ways. Limit: Only a master, or one who is able to use such a technique may be able to teach the one who wishes to learn. Needs to know Sugizou first.
~Shibokumame - chimei Rank: “A" Skill: TaiJutsu Effect: --- Special: --- Drawback: --- Description: This technique is the same as the basic Shibokumame except for the fact that this is the fatal version. This version stabs the blade along the fatal spot of the back. Limit: Only a master, or one who is able to use such a technique may be able to teach the one who wishes to learn. Non fatal towards Players except along permission.
~Kumakenjutsu Kokuton: Juukatana Rank A Rank Type TaiJutsu / NinJutsu Drawback None Description Another simple skill, this technique increases the weight of the weapon to around four hundred pounds extra weight. How this occurs is by using what one has learned, and know, but using the wind release and concentrating hard on the chakra when making contact with a weapon the wind quickly surrounds the opponents weapon and pushes it down with emense speeds. This creates the effect that the weapon has grown heavy but that is not the case, it is just that the wind is pushing down against the user's will. Each time hit it adds on another amount of one hundred pounds to the sword. Depending on how many times hit is how long this effect lasts. Limit Only a Master is capable of teaching.
~Fuuinkumasaigokadai Rank: “A” Skill: Nin/Tai Effect: Creates a massive explosion in hopes of destroying opponent Special: Must do Bear, Rat, Ox, Dragon, Rabbet, Bear seals in that order. Drawback: Must be used as last resort for user may parish as well. Description: This is somewhat of a seal technique, and considered a last resort technique. The fighter uses a mass amount of blood, cutting his hand straight across of a specially made katana, a sword that is capable of holding the blood yet sharp, incredibly sharp. When their hand is cut the fighter continues their attack upon their opponent as they press their sword along the ground here and there. Once done the user has created a large circular blood seal along the ground as the opponent is in the middle of the seal. After that the user quickly does their hand seals. A KumaKenJutsu master is usually taught in learning the seals of the bear, rat, ox, dragon and rabbit in the art of one handed seal so they are able to hold their sword once done the fighter presses their hand along the blood as a massive light occurs, creating a massive explosion destroying their opponent. Limit: Only a master, or one who is able to use such a technique may be able to teach the one who wishes to learn. When done fifty percent chance user may die as well, one hundred percent chance of knock back, and is knocked out due to the blast and blood lost. Most likely would be out for weeks if alive.
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Post by Yondaime on Jun 11, 2007 10:46:20 GMT -5
Achiever of Nirvana Fist - Jirobo has several Taijutsu styles in his arsenal. These include his Demolishing Palm, a palm strike to the chest which is capable of knocking an opponent approximately 30-40 feet back. Shoulder Thrust, a charging strike with his shoulder. Rising Knee, a hard uppercutting knee strike. Rising Palm Attack, a hard thrusting palm attack that can send his opponent flying. Pressure Palm, a powerful driving palm thrust. And finally Boulder Attack, another powerful fist strike.
~Demolishing Palm Type: Rank D A palm strike to the chest which is capable of knocking an opponent approximately 30-40 feet back.
~Shoulder Thrust Type: Rank D A charging strike with his shoulder.
~Rising Knee Type: Rank D A hard uppercutting knee strike.
~Rising Palm Attack) Type: Rank D A hard thrusting palm attack that can send his opponent flying.
~Pressure Palm Type: Rank D A powerful driving palm thrust. And finally
~Boulder Attack Type: Rank D Another powerful fist strike.
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